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Sharur T
Sharur T
3D Realtime Artist at REWIND
Droitwich, United Kingdom

Summary

Sharur T is an Environment Artist who has worked for over 6 years as a freelancer in games industry. He has a degree in Computer Games, Design and Development. Capable of carrying out Environment Art production from scratch to final product. CG community member. Sharur’s game experience includes Unreal Engine and Unity marketplace content creation, indie games, architectural visualization and jewelry design.

Skills

CompositingRenderingShading3D ModelingEnvironment ModelingLightingLow-poly ModelingTexturingGame DesignGame DevelopmentHigh-poly ModelingPBR TexturingPost-production

Software proficiency

Maya
Maya
Mudbox
Mudbox
ZBrush
ZBrush
Photoshop
Photoshop
xNormal
xNormal
NDO
NDO
DDO
DDO
Unreal Engine
Unreal Engine
Unity
Unity
Substance Painter
Substance Painter
World Machine
World Machine
Keyshot
Keyshot
V-Ray
V-Ray
Quixel Suite
Quixel Suite

Experience

  • 3D Realtime Artist at REWIND
    St. Albans, United Kingdom
    October 2017 - Present

    3D Artwork/Graphics production

  • 3D Environment Artist/2D Artist at Pixel Age Studios
    Droitwich, United Kingdom
    February 2017 - July 2017

    • Unreal Engine 3D Environment Art. Developing perfect visual style for the upcoming game “Super Samurai”.

    • Unity 2D Art. Designing and developing the world of upcoming mobile game “Polliwog”.

  • Freelance 3D Environment Artist at Unity 3D
    November 2016 - Present

    • Creating quality content for Unity asset store users. The content packs were adjusted specially for the engine. Ancient Catacombs were accepted and published on the asset store.

  • Freelance 3D Environment Artist at Epic Games
    August 2016 - Present

    • Creating distinctive and high quality content for Unreal Engine users. All of the content packs were accepted and published by Epic Games on official Marketplace. This includes Catacombs, Ancient Cemetery Props, Cliff Tower Ruins, Circle of the Sun.

  • Freelance 3D Environment Artist at Upwork
    Worcester, United Kingdom
    September 2012 - January 2017

    • Church modeling

    • Responsible for creating jewelry in Zbrush for 3d printing.

    • Successfully designing and developing terrain for upcoming untitled Unity game. Starting from World Machine creation, manual sculpting and texturing inside the engine.

    • Bracelet modeling for 3D printing

    • Spacecraft hulls design and modeling

    • Unreal Engine 4 texture and material creation for a marketplace content pack.

    • Unreal Engine 4 Sci-Fi environment design.

    • VR Scene creation

    • V-Ray clouds scene design, modeling and rendering for a short movie “Cloud Nine”.