I am an experienced 3D Environment Artist and Technical Artist with a strong background in Unreal Engine, 3ds Max, Houdini, SpeedTree, ZBrush, and Substance Suite. My expertise spans asset creation, material blending, procedural workflows, set dressing, and lighting, with additional skills in shader development, VFX, and Blueprints.
Throughout my career, I have contributed to AAA games, VR experiences, and high-profile film and TV productions, including Masters of the Air, Avatar: The Last Airbender, Need for Speed: Hot Pursuit Remaster, and immersive VR projects like the Nissan Ariya VR ad. I have also independently developed two games, Lost in Red Valley and Underground Odyssey, further refining my ability to take projects from concept to completion.
As a Lead Artist, I have experience managing teams, collaborating with outsourcing partners, and optimizing workflows for efficiency and visual fidelity. Passionate about pushing creative and technical boundaries, I thrive in crafting immersive, high-quality worlds across multiple platforms.
3D Artwork/Graphics production
• Unreal Engine 3D Environment Art. Developing perfect visual style for the upcoming game “Super Samurai”.
• Unity 2D Art. Designing and developing the world of upcoming mobile game “Polliwog”.
• Creating quality content for Unity asset store users. The content packs were adjusted specially for the engine. Ancient Catacombs were accepted and published on the asset store.
• Creating distinctive and high quality content for Unreal Engine users. All of the content packs were accepted and published by Epic Games on official Marketplace. This includes Catacombs, Ancient Cemetery Props, Cliff Tower Ruins, Circle of the Sun.
• Church modeling
• Responsible for creating jewelry in Zbrush for 3d printing.
• Successfully designing and developing terrain for upcoming untitled Unity game. Starting from World Machine creation, manual sculpting and texturing inside the engine.
• Bracelet modeling for 3D printing
• Spacecraft hulls design and modeling
• Unreal Engine 4 texture and material creation for a marketplace content pack.
• Unreal Engine 4 Sci-Fi environment design.
• VR Scene creation
• V-Ray clouds scene design, modeling and rendering for a short movie “Cloud Nine”.