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Alex Tyagniryadko
Alex Tyagniryadko
Senior Environment Artist and Unreal Engine Generalist
Milton Keynes, United Kingdom

Summary

tyagniryadko@gmail.com

I am an experienced 3D Environment Artist and Technical Artist with a strong background in Unreal Engine, 3ds Max, Houdini, SpeedTree, ZBrush, and Substance Suite. My expertise spans asset creation, material blending, procedural workflows, set dressing, and lighting, with additional skills in shader development, VFX, and Blueprints.

Throughout my career, I have contributed to AAA games, VR experiences, and high-profile film and TV productions, including Masters of the Air, Avatar: The Last Airbender, Need for Speed: Hot Pursuit Remaster, and immersive VR projects like the Nissan Ariya VR ad. I have also independently developed two games, Lost in Red Valley and Underground Odyssey, further refining my ability to take projects from concept to completion.

As a Lead Artist, I have experience managing teams, collaborating with outsourcing partners, and optimizing workflows for efficiency and visual fidelity. Passionate about pushing creative and technical boundaries, I thrive in crafting immersive, high-quality worlds across multiple platforms.

Skills

CompositingRenderingShading3D ModelingEnvironment ModelingLightingLow-poly ModelingTexturingGame DesignGame DevelopmentHigh-poly ModelingPBR TexturingPost-production

Software proficiency

Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
Substance 3D Painter
Substance 3D Painter
World Machine
World Machine
Keyshot
Keyshot
V-Ray
V-Ray
Quixel Suite
Quixel Suite
SpeedTree
SpeedTree
Houdini
Houdini
Substance 3D Designer
Substance 3D Designer
3ds Max
3ds Max

Productions

    • Video Game
      We Must Dig
    • Year
      2025
    • Role
      Solo Dev Project (Art/Programming)
    • Company
      Sharur3D
    • Mobile Game
      Fantastique World Mobile Game
    • Year
      2024
    • Role
      Lead Environment Artist
    • Company
      Dimension Studio
    • Commercial / Advertisement
      Nissan Ariya VR Interactive Experience
    • Year
      2024
    • Role
      Lead Environment Artist
    • Company
      Dimension Studio
    • Video Game
      The MAG - Metaverse Environment
    • Year
      2024
    • Role
      Lead Environment Artist
    • Company
      Dimension Studio
    • TV Production
      Avatar: The Last Airbender
    • Year
      2024
    • Role
      Environment Artist
    • Company
      Dimension Studio
    • TV Production
      Masters of the Air
    • Year
      2024
    • Role
      Environment Artist
    • Company
      Dimension Studio
    • Video Game
      Lost In Red Valley
    • Year
      2022
    • Role
      Solo Dev Project (Art/Programming)
    • Company
      Sharur3D
    • Video Game
      Need For Speed Hot Pursuit Remaster
    • Year
      2021
    • Role
      Environment Artist / Vegetation Artist / Outsource Management
    • Company
      Stellar Entertainment Software
    • Video Game
      IRacing
    • Year
      2020
    • Role
      Environment Artist
    • Company
      CASSETTE
    • Video Game
      Curfew VR
    • Year
      2019
    • Role
      Environment Artist
    • Company
      REWIND
    • Video Game
      DHL Box Stacker
    • Year
      2019
    • Role
      Environment Artist
    • Company
      REWIND
    • Commercial / Advertisement
      Moncler Genius AR Experience
    • Year
      2019
    • Role
      Environment Artist/VFX Artist
    • Company
      REWIND

Experience

  • Lead Unreal Artist at Dimension Studio
    Milton Keynes
    April 2021 - January 2024

  • 3D Environment Artist at Stellar Entertainment
    Guildford, United Kingdom
    April 2019 - April 2021

  • 3D Realtime Artist at REWIND
    St. Albans
    October 2017 - January 2019

    3D Artwork/Graphics production

  • 3D Environment Artist/2D Artist at Pixel Age Studios
    Droitwich, United Kingdom
    February 2017 - July 2017

    • Unreal Engine 3D Environment Art. Developing perfect visual style for the upcoming game “Super Samurai”.

    • Unity 2D Art. Designing and developing the world of upcoming mobile game “Polliwog”.

  • Freelance 3D Environment Artist at Unity 3D
    November 2016 - January 2019

    • Creating quality content for Unity asset store users. The content packs were adjusted specially for the engine. Ancient Catacombs were accepted and published on the asset store.

  • Marketplace Content Creator at Sharur3D
    August 2016 - Present

    • Creating distinctive and high quality content for Unreal Engine users. All of the content packs were accepted and published by Epic Games on official Marketplace. This includes Catacombs, Ancient Cemetery Props, Cliff Tower Ruins, Circle of the Sun.

  • Freelance 3D Environment Artist at Upwork
    Worcester, United Kingdom
    September 2012 - January 2017

    • Church modeling

    • Responsible for creating jewelry in Zbrush for 3d printing.

    • Successfully designing and developing terrain for upcoming untitled Unity game. Starting from World Machine creation, manual sculpting and texturing inside the engine.

    • Bracelet modeling for 3D printing

    • Spacecraft hulls design and modeling

    • Unreal Engine 4 texture and material creation for a marketplace content pack.

    • Unreal Engine 4 Sci-Fi environment design.

    • VR Scene creation

    • V-Ray clouds scene design, modeling and rendering for a short movie “Cloud Nine”.