Website powered by

Swamp & Mountain Biome – PCG Environment Pack

UE5 project I did to learn PCG graphs, was a lot of fun. Landscape pieces were generated using Gaea and modified in Houdini to export all the masks I wanted. All foliage is done from scratch by hand, assembled in SpeedTree into usable assets. VFX were done in Embergen and exported as VDB's and Niagara flipbooks. All scattering done inside Unreal using PCG graphs.