Summary

Sharur T is an Environment Artist who has worked for over 6 years as a freelancer in games industry. He has a degree in Computer Games, Design and Development. Capable of carrying out Environment Art production from scratch to final product. CG community member. Sharur’s game experience includes Unreal Engine and Unity marketplace content creation, indie games, architectural visualization and jewelry design.

Skills

  • Game Development
  • Game Design
  • 3D Modeling
  • Environment Modeling
  • Texturing
  • PBR Texturing
  • Rendering
  • Shading
  • Compositing
  • High-poly Modeling
  • Low-poly Modeling
  • Lighting
  • Post-production
  • Software Proficiency

    Maya
    Maya
    Mudbox
    Mudbox
    ZBrush
    ZBrush
    Photoshop
    Photoshop
    xNormal
    xNormal
    NDO
    NDO
    DDO
    DDO
    Unreal Engine
    Unreal Engine
    Unity
    Unity
    Substance Painter
    Substance Painter
    World Machine
    World Machine
    Keyshot
    Keyshot
    V-Ray
    V-Ray
    Quixel Suite
    Quixel Suite

    Experience

    3D Environment Artist/2D Artist

    Pixel Age Studios
    February 2017 - Present | Droitwich, United Kingdom

    • Unreal Engine 3D Environment Art. Developing perfect visual style for the upcoming game “Super Samurai”.

    • Unity 2D Art. Designing and developing the world of upcoming mobile game “Polliwog”.

    Freelance 3D Environment Artist

    Unity 3D
    November 2016 - Present |

    • Creating quality content for Unity asset store users. The content packs were adjusted specially for the engine. Ancient Catacombs were accepted and published on the asset store.

    Freelance 3D Environment Artist

    Epic Games
    August 2016 - Present |

    • Creating distinctive and high quality content for Unreal Engine users. All of the content packs were accepted and published by Epic Games on official Marketplace. This includes Catacombs, Ancient Cemetery Props, Cliff Tower Ruins, Circle of the Sun.

    Freelance 3D Environment Artist

    Upwork
    September 2012 - Present | Worcester, United Kingdom

    • Church modeling

    • Responsible for creating jewelry in Zbrush for 3d printing.

    • Successfully designing and developing terrain for upcoming untitled Unity game. Starting from World Machine creation, manual sculpting and texturing inside the engine.

    • Bracelet modeling for 3D printing

    • Spacecraft hulls design and modeling

    • Unreal Engine 4 texture and material creation for a marketplace content pack.

    • Unreal Engine 4 Sci-Fi environment design.

    • VR Scene creation

    • V-Ray clouds scene design, modeling and rendering for a short movie “Cloud Nine”.